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To: GradBot

Abby Jocson

Abby is a Canadian-raised Filipino illustrator, graphic designer, and video game enthusiast. When she’s not busy levelling up in video games, you’ll find her adding skills to her digital toolbox and discovering ways to have fun in quarantine, like learning cool jump rope tricks and building her own computer.

Awards:

  • CAPIC Rodeo 11 - 2019 1st & 4th Place, Illustration
  • Irving K. Barber One World International Scholarship - 2019
  • Capilano University Achievement Access Award - 2019
  • Dean’s List x 7
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On the left of the image is a logo of the app becoming. On the right is a waste-up illustration of a non-binary character named Carme, they have short, teal-dyed hair and fair skin, and they are wearing a black hoodie, grey sweater, and a green apron. Behind them is an illustrated background of the flower shop they work at which has black hanging lights, a wide window to the right, and a long working table with various flowers and equipment.

Becoming is an interactive visual novel mobile app that follows the journeys of a diverse LGBTQ+ cast.

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The image shows three mobile screens of Becoming. The left screen shows the stories the user has saved or is currently reading. The middle screen shows what the gameplay would like, depicting a character standing in front of their school, with a black textbook on top, the dialogue reads “They’re blocking the entrance, if I don’t get through them I’ll be late for class…”. The last screen on the right is a glossary page showing several LGBTQ+ terms, the term aromantic is highlighted and the definition reads “experiencing little to no romantic attraction or showing little interest in romantic relationships/behaviour, often shortened to ‘aro’.”

Users follow different characters on their journeys and make choices that shape their experience.

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A tile showing various mobile screens from Marble.

App screens showing the easy-to-use interface with a lighter and brighter touch than its competitors.

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A screen from the Marble weightlifting app is shown on the left, and shows how a user’s profile would look like. On top is the user’s profile icon with a header behind it, and further down you can see the user’s various stats such as the time they’ve spent active, how many calories they burned, and the heaviest weight they’ve lifted that day. There is another section that includes their personal records, and in this user’s case they have heaviest weight for deadlifts is 185lbs and then 145lbs for a barbell chest press. Finally at the bottom of the screen is the navigation bar, which includes a search icon, an icon that will lead the user to their current weightlifting program, an icon to see their friends’ activity, and a gear icon for settings. On the right of the image is Marble’s logo, which is an octagon with the letter M seemingly chiseled into it. Underneath is text that reads “Marble, a weightlifting app designed to help women achieve the chiseled physique they seek”.

Marble helps women new to and familiar with weightlifting stay on track.

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A collage of illustrations. The first image shows three sketches of a male character named Adarna, wearing different outfits inspired by Filipino Indigenous people. Underneath this image is another set of three sketches for a female character named Gloria, her three outfits are inspired by the fashion of the Philippines during its Spanish colonial period. The last image of the collage shows the final rendered character designs of Adarna and Gloria. On the left Adarna is posed regally with his right arm outstretched, his head is covered with a headpiece, while on his neck, wrists, and ankles, are gold jewellery. His left arm and pec is draped by red fabric that has a pattern of black lines, his right pec is exposed and reveals a gold tattoo that extends toward the rest of his chest and his upper arm. His feet are bare. On the right of Adarna is Gloria, she is wielding a sword with her left hand. She has black hair which is covered by a yellow kerchief, she is wearing a necklace that has a ruby at the end of it. Her shirt is a blouse inspired by Filipiniana dresses. For her bottoms she is wearing a two-layered skirt, the first layer is short and is red with a pattern of black lines, the second-layer is a longer skirt that is the same yellow as her kerchief, underneath she is wearing blue pants and black mid-calf length boots.

Concept art featuring the two main characters, Adarna and Gloria.

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An illustration of two characters walking down a hill as they overlook a volcano in the distance. The logo of The Feather’s Song is placed on the top right of the illustration.

The Feather’s Song is an adventure role-playing game that retells a famous fable from Filipino mythology.

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