JAM
KUSACK

she/they

Jam is an agent of creativity searching for the blueprints to the Concept Art building so she can break into the industry, Mission-Impossible-style. She spends her time drawing sensational characters and marshalling them until her conceptual army is big enough to rule the world—or populate a buckwild portfolio.

Profile photo of Jam Kusack and 2 pieces of sample work.

ILLSTRN

Concept Art + Illustration
CAPIC Rodeo 13
3rd Place
2021
Rotary International Scholarship
2016–2017
Dean’s List
2017–2022
A character sheet featuring the stages in the design process, concept work, silhouettes, and swatches on the right side of the screen. The final character design is on the left: a back and front view of an East Indian woman with blue hair, dressed in tech wear clothing, with circuitry-pattern markings on her skin. Concept design for Mal Warden, the protagonist of the action video game, TAILSPIN. Plugged into the criminal underworld, she uses her electrifying powers to gather information as a digital bounty hunter.
The design process for RAT-Tail, Mal’s wrist device from the game TAILSPIN. With a retractable wire whip, this remote access tool is her strongest ally in gathering information.
A character sheet featuring the stages in the character design process, concept work, silhouettes, and swatches on the right side of the screen. The final character design is on the left: a smiling East Asian woman with pink hair, wearing a yellow and pink superhero suit. Her fingertips are permanently white and spreading in veins down her arm. TAILSPIN concept design for Mal’s schoolmate-turned-nemesis, Daphne Jin. When Mal is framed for her murder, she must unravel the digital trail Daphne left behind, digging up old feelings in the process.
A character sheet featuring the stages in the design process, concept work, a silhouette, and swatches on the right side of the screen. The final character design is on the left: a white man with purple hair hovering above the ground with a smirk on his face. He wears a waistcoat and dress pants with a billowy shirt, and opaque glasses. TAILSPIN concept design for the game’s antagonist, Will Wisp. He leads the Vanguard, a team of the city’s most powerful heroes, and would do anything to keep his power intact.
Character, icon, and asset designs for the mobile game concept, Refurbished, which offers a fun way to learn about bio textiles and raises awareness of sustainable fabric alternatives.
A lineup of 4 characters on a space background. The characters are rendered in comic-style: a space cowgirl, a sly insectoid, a 4-armed mechanic, and an angry troll. Character designs for Mission CTRL, a computer game that teaches preteens how to spot potential dangers online in a fun and approachable way.
An animated example of gameplay and dialogue for Mission CTRL.
The left side of the screen is a full body image of a blue-skinned elf in winter clothes with a crystal ball and a bone mask. On her waist is a saddlebag that contains a small white ferret. The right side is split into four images: two close-ups of the character’s face and torso, and two images of the mask. Character design for Sibyl, a street fortune teller running scams with her ermine, Boone, until she is suddenly granted the gift of prophecy and becomes a true oracle.