Bachelor of Design in Visual Communication

Interdisciplinary

Andy Ukko

Poystila

He, Him

Andy Ukko Poystila is an illustrator and UI/UX designer dedicated to game art and interactive storytelling. Raised on Salt Spring Island and based in Vancouver, he creates expressive characters and intuitive player experiences inspired by his roots and a belief that storytelling and game design can support positive real-world change.
RGD Student Award, Social Good Design, Honourable Mention, 2024
Applied Arts Student Award, Game Design & Development, Winner, 2024
CAPIC Rodeo 17, Illustration, Honourable Mention, 2025
Salazar Student Awards, Interactive/UX/UI, Winner, 2024
JHM Award for Excellence in Student, Journalism Cover of the Year, 2024
Capilano University, Dean’s List, 2022–2026
Concept trailer for All That Was Taken, a game trailer delving into the histories of repatriation. All That Was Taken portrays living cultures and the arguments communities and museums make to bring displaced cultural belongings home.

Credits: All Sound Effects from Pixabay. Trailer music from Civilization 6, Aztec Theme.

A digitally illustrated fantasy splash art for Trail Mixers, a game concept showcasing a travelling roadside food-truck with four goblin chefs inside, watching a crowd of travellers and pilgrims follow close behind them.
Splash art and modular asset creation for Trail Mixers, a fictional food-truck strategy game, mentored by Kimberly Parker and Keegan Li, focusing on flexible, promotional-ready game art pipelines.

Credits: Mentored project with Kimberly Parker and Keegan Li.

Illustrations showcasing a time-lapse GIF of Jawnathan, a stylized humanoid goblin shark character design in dynamic poses holding a surfboard/skateboard prop for game art, showing development evolving from sketch to final character sheet and hero pose illustration.
Jawnathan is a character design for a cutthroat, competitive goblin shark surfer/skater. Jawnathan started from an ink-blot shape and was worked into a full character sheet with a polished hero pose illustration.
Illustration of character design for game art, showing developments of three characters based on the classics, Bladerunner and Commedia dell’Arte, featuring a robotic cyborg fencer-cop evolving from sketch to final rendered concept art.
A trio of character designs created from silhouettes (not shown), sketch, to final rendered concept art, with a polished Il Capitano fencer-cop. Inspired by the world of Blade Runner (1982) and the characters of Commedia dell’Arte.
Game trailer, demo design, production design, and narrative design for The Road Back Home. This game follows the journey of a two-spirit Indigenous youth, inspired by the Truth and Reconciliation Commission’s (TRC) Calls to Action on child welfare.

Credits: Team effort with Scarlett Side and Sophia Pan. Created using RPGMaker 2003’s UI assets. Music from Separation Acoustic Guitar by William King. Sound effects made by the team.

Editorial designs for The Capilano Courier, a university magazine publication, this 9-slide GIF shows spreads from Volume 58’s issue, featuring written crew and contributor content & illustrations, and curated layout backgrounds.
Art Director and layout design for the 58th volume of the Capilano Courier. Producing eight issues monthly and forty-page editorial spreads under a 2.5 week production cycle from concept to print.

Credits: Mockups by Creatoom & Mockups-Design. Editorial illustration and articles created by The Capilano Courier Publishing Society. Layout, background imagery, art direction and covers for the September, November, and January Issues by Andy Poystila.